Post by Namor on Feb 8, 2014 14:38:05 GMT -5
Real Name: Namor McKenzie
Current Alias: Namor
Aliases: Imperius Rex, Dr. G.W. Falton, Sub-Mariner, "Subby", Namor the First, Avenging Son, Old Man, Rex, Sealord, Joe Pierre, "Wingfoot", Lord of the Seven Seas, the Scion of the Deep, Prince Namor, the Sub-Mariner, King Namor, Phoenix
Relatives
:
Elanna (maternal ancestor);
Tanas (maternal ancestor);
Zartra (maternal ancestor);
Orrek (maternal distant relative);
Stegor (maternal ancestor);
Kamuu (maternal ancestor);
Harran (maternal ancestor);
Kalen (maternal ancestor);
Ossem (maternal ancestor);
Balaal (maternal ancestor);
Thallo (maternal ancestor);
Immanu (maternal great-grandfather-in-law, deceased);
Thakorr (maternal grandfather, deceased);
Korra (maternal grandmother);
Wa-Korr (grandfather-in-law, presumed deceased);
Wathan (father-in-law, presumed deceased);
Tom Smallwood (father-in-law);
Gladys Smallwood (mother-in-law);
Zarina (maternal aunt);
Namora's father (uncle);
Daka (maternal uncle);
Brynn (aunt-by-marriage / step-grandmother);
Fen (mother, deceased);
Leonard McKenzie (father, deceased);
Experiment N2 (clone);
Lawrence McKenzie (paternal half-brother);
Dorma (wife / distant cousin, deceased);
Marrina (wife);
three unnamed children (by Marrina);
Kamar (son, deceased);
Black Moray (Leon McKenzie) (paternal half-nephew);
Llyron McKenzie (paternal great-nephew);
Dan Smallwood (brother-in-law);
Namora (maternal cousin);
Beemer (maternal cousin);
Bobo (maternal cousin);
Byrrahna (maternal cousin);
Namita (maternal cousin);
Daro (maternal cousin);
Dara (maternal cousin);
Seth (maternal cousin);
Argus (maternal cousin);
Arkus (maternal cousin);
Byrrah (maternal cousin);
Namorita (maternal 1st cousin once removed);
Status
Alignment: Neutral
Identity: Public Identity
Citizenship: Atlantean
Marital Status: Widowed
Occupation: King of Atlantis, Adventurer; former warrior, commando, CEO
Education: Little or no formal schooling; Educated by the royal tutors of the Atlantean court
Characteristics
Gender: Male
Height: 6' 2"
Weight: 278 lbs (126 kg)
Eyes: Green, -Grey
Hair: Black
Unusual Features: Small vestigial feathered wings on his ankles. Pointed Ears. Gills behind his ears.
Powers
Human/Atlantean Physiology: Namor's powers come from his being a unique hybrid of Atlantean homo mermanus and mutant homo superior physiologies, as well as being one of five Avatars of the Phoenix. Because of his unusual genetic heritage, Namor is unique among both ordinary humans and Atlanteans; he is sometimes referred to as "Marvel's first mutant," because, while the majority of his observed superhuman powers come from the fact that he's a hybrid of Human and Atlantean DNA, his ability to fly can't be explained by either side. (Atlanteans are an off-shoot of "baseline" humanity).
Amphibious Physiological Adaptation: Namor's body is specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. This hybrid physiology means he can survive indefinitely underwater or on land, though he would still need occasional contact with water to survive.
Superhuman Strength: Like all Atlanteans, Namor is superhumanly strong but his physical strength is greater than that of any member of his superhuman race. The exact level of his strength is dependent upon his physical contact with water and his strength diminishes slowly the longer he is out of contact with it. Namor has in an occasion even knocked out the Savage Hulk. He was also able to go toe-to-toe with the Sentry [19]. He has been seen several times lifting thousands of tons without effort. Namor has once swam against a temporal storm for a brief period. Furthermore his physical prowess is so great that he has been referred to as one of the most powerful beings on the planet
Superhuman Speed: Namor can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour,and has shown he can reach a speed of over 75 knots.
Superhuman Stamina: Namor's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. Namor's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.
Superhuman Agility: Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.
Superhuman Reflexes: Namor's reflexes are similarly heightened and are superior to those of the finest human athlete since he can react at impressive levels of super speed-as demonstrated through his catching missiles and throwing them back at their point of origin.
Superhuman Durability: The tissues of Namor's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Namor can withstand tremendous impact forces, high caliber bullets, falls from orbital heights, exposure to temperature and pressure extremes, blows from powerful superhumans and powerful energy blasts without sustaining injury.
Aquatic Healing: If he was somehow injured, Namor's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Namor's accelerated healing is at it's peak while he is immersed in water and does diminish the longer he is out of contact with water or if he is completely dry.
Radiation Absorption: Namor can absorb certain levels of radiation. His potential is unknown, but the full power of the Radioactive Man is enough to rapidly drain him of his strength.
Extended Longevity: Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor, at this time, is considered to be in his physical prime.
Amphibious Breathing: Like all Atlanteans, Namor can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, Namor can also breathe on land indefinitely as well without the aid of breathing devices whereas most Atlanteans can only survive being out of the water for a matter of minutes.
Aquatic Telepathy: Namor possesses a telepathic rapport with all, forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding. Namor can also mentally communicate with other Atlanteans (giving mental-telepathic orders to all his men) and probably Humans as well.
Augmented Vision: Namor's enhanced vision enables him to penetrate the ocean's depths and see through murky water.
Flight: Namor also possesses vestigial "wings" on both of his ankles, by which he seems to fly at the speed of escape velocity when exerting himself fully. His flight speed at "normal" levels is enough to enable Namor to outspeed military aircraft. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis. During the the times he's lost his ankle wings, he is unable to fly at all. Namor's ability to lift weights when flying is sufficient to enable him carry a fifty ton anchor with one hand without a discernible loss of speed/momentum.
Hydrokinesis/"Sprinkler System": First used this ability in Marvel Mystery Comics#2(12/39) and then during his first battle with the original Human Torch, Namor displayed the ability to extinguish himself when set alight, water spraying from his skin in a manner explicitly likened to a sprinkler system.
Acute Hearing: Namor says he has Acute Hearing [Namor The Sub-Mariner#7(10/90)page 13 panel 1] [All-Winners Comics#1(Sum/40)Sub-Mariner story page 5 panel 7(Sensitive Ears)] [Human Torch#2(Fall/40)Sub-Mariner story page 2 panel 6(Namor's Super-Sensitive Ears)]. Animal Mimicry (Aquatic Life): The Sub-Mariner has the ability to mimic the characteristics of all the undersea creatures. Some of the abilities he has demonstrated are:
Sonar: Namor possesses a natural form of sonar.
Lateral Lines: Namor can detect subtle movement or vibrations around him, particularly underwater.
Bio-Electricity: Namor can discharge bio-electricity similar to an electric eel, but seldom uses it. He seems to be able to absorb certain energies and convert them into bio-electricity; blasts similar to his own such as from the Wasp seem easiest to absorb. It would appear that he needs to absorb energy from outside sources to produce a charge.
Abilities
Expert Combatant: Namor's extended lifespan and his involvement in numerous conflicts both under the sea and in human wars have granted him a great deal of experience in hand to hand combat. Growing up, he demonstrated natural skill in both armed and unarmed combat and likely received extensive training in both later on. He is a master swordsman, marksman, and is capable of wielding other weapons such as spears but rarely does so due to his preference of hand to hand combat.
Bold Diplomat: Namor is also a highly skilled leader and capable ruler.
Expert Tactician He is a highly accomplished tactician.
Multilingual: Namor speaks virtually every language on Earth.
Skilled Engineer: He is adept at designing and improving Atlantean technology.
Talented Business Executive: Ever since he was a teenager, he proved to be very adept in the field of business as it came easy to him.
Strength level
Class 75-100. (This is only for comparison between characters, and not to be taken remotely literally.)
Weaknesses
Due to his mingled bloodline of Atlantic and Human breeding a number of natural dependence and unique vulnerabilities has occurred.
Water Deficiency: When not exposed to water, many of Namor’s physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Namor's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities.
Oxygen Imbalance: Namor has demonstrated a vulnerability to oxygen imbalance when remaining too long in either water or air, resulting in manic-depressive mood swings.
Bi-Polar Tendencies - Namor is believed to be in the midst of an imbalance during the times in which he becomes angry very easily, which he is well known for, and is unable to think clearly and logically. He can prevent this imbalance, however, by dividing his time between the two atmospheres. He has occasionally used scientific or magical means to regulate his oxygen levels. With the imbalance properly controlled, Namor has shown himself to be a much more capable leader and generally much easier to be in contact with.
Head Problems - Though the complete circumstance unknown if hit just right-- at times Namor has succumb to physical head injuries very easily so far as being knocked-out by a lead pipe in the hands of a normal human man. This may come from Oxygen Imbalance or after the permanent head damage he suffered by the Psychic Destiny. Still there are time he's taken constant high force attacks such as the Hulk`s fist.
Dehydration: Very powerful heat-based attacks are somewhat of a concern, as they cause dehydration; causing his body to dry faster, and weaken at at a accelerated rate.
Pollution: If Namor is immersed in or exposed to polluted water, it can have a negative effect both on his physiology and the efficiency of his physical attributes.
Paraphernalia
Equipment
Power Gem, Horn of Proteus, Formerly: Time Gem
Transportation
X-Men Blackbird, Magik
Weapons
Neptune's Trident
Current Alias: Namor
Aliases: Imperius Rex, Dr. G.W. Falton, Sub-Mariner, "Subby", Namor the First, Avenging Son, Old Man, Rex, Sealord, Joe Pierre, "Wingfoot", Lord of the Seven Seas, the Scion of the Deep, Prince Namor, the Sub-Mariner, King Namor, Phoenix
Relatives
:
Elanna (maternal ancestor);
Tanas (maternal ancestor);
Zartra (maternal ancestor);
Orrek (maternal distant relative);
Stegor (maternal ancestor);
Kamuu (maternal ancestor);
Harran (maternal ancestor);
Kalen (maternal ancestor);
Ossem (maternal ancestor);
Balaal (maternal ancestor);
Thallo (maternal ancestor);
Immanu (maternal great-grandfather-in-law, deceased);
Thakorr (maternal grandfather, deceased);
Korra (maternal grandmother);
Wa-Korr (grandfather-in-law, presumed deceased);
Wathan (father-in-law, presumed deceased);
Tom Smallwood (father-in-law);
Gladys Smallwood (mother-in-law);
Zarina (maternal aunt);
Namora's father (uncle);
Daka (maternal uncle);
Brynn (aunt-by-marriage / step-grandmother);
Fen (mother, deceased);
Leonard McKenzie (father, deceased);
Experiment N2 (clone);
Lawrence McKenzie (paternal half-brother);
Dorma (wife / distant cousin, deceased);
Marrina (wife);
three unnamed children (by Marrina);
Kamar (son, deceased);
Black Moray (Leon McKenzie) (paternal half-nephew);
Llyron McKenzie (paternal great-nephew);
Dan Smallwood (brother-in-law);
Namora (maternal cousin);
Beemer (maternal cousin);
Bobo (maternal cousin);
Byrrahna (maternal cousin);
Namita (maternal cousin);
Daro (maternal cousin);
Dara (maternal cousin);
Seth (maternal cousin);
Argus (maternal cousin);
Arkus (maternal cousin);
Byrrah (maternal cousin);
Namorita (maternal 1st cousin once removed);
Status
Alignment: Neutral
Identity: Public Identity
Citizenship: Atlantean
Marital Status: Widowed
Occupation: King of Atlantis, Adventurer; former warrior, commando, CEO
Education: Little or no formal schooling; Educated by the royal tutors of the Atlantean court
Characteristics
Gender: Male
Height: 6' 2"
Weight: 278 lbs (126 kg)
Eyes: Green, -Grey
Hair: Black
Unusual Features: Small vestigial feathered wings on his ankles. Pointed Ears. Gills behind his ears.
Powers
Human/Atlantean Physiology: Namor's powers come from his being a unique hybrid of Atlantean homo mermanus and mutant homo superior physiologies, as well as being one of five Avatars of the Phoenix. Because of his unusual genetic heritage, Namor is unique among both ordinary humans and Atlanteans; he is sometimes referred to as "Marvel's first mutant," because, while the majority of his observed superhuman powers come from the fact that he's a hybrid of Human and Atlantean DNA, his ability to fly can't be explained by either side. (Atlanteans are an off-shoot of "baseline" humanity).
Amphibious Physiological Adaptation: Namor's body is specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. This hybrid physiology means he can survive indefinitely underwater or on land, though he would still need occasional contact with water to survive.
Superhuman Strength: Like all Atlanteans, Namor is superhumanly strong but his physical strength is greater than that of any member of his superhuman race. The exact level of his strength is dependent upon his physical contact with water and his strength diminishes slowly the longer he is out of contact with it. Namor has in an occasion even knocked out the Savage Hulk. He was also able to go toe-to-toe with the Sentry [19]. He has been seen several times lifting thousands of tons without effort. Namor has once swam against a temporal storm for a brief period. Furthermore his physical prowess is so great that he has been referred to as one of the most powerful beings on the planet
Superhuman Speed: Namor can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour,and has shown he can reach a speed of over 75 knots.
Superhuman Stamina: Namor's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. Namor's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.
Superhuman Agility: Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.
Superhuman Reflexes: Namor's reflexes are similarly heightened and are superior to those of the finest human athlete since he can react at impressive levels of super speed-as demonstrated through his catching missiles and throwing them back at their point of origin.
Superhuman Durability: The tissues of Namor's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Namor can withstand tremendous impact forces, high caliber bullets, falls from orbital heights, exposure to temperature and pressure extremes, blows from powerful superhumans and powerful energy blasts without sustaining injury.
Aquatic Healing: If he was somehow injured, Namor's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Namor's accelerated healing is at it's peak while he is immersed in water and does diminish the longer he is out of contact with water or if he is completely dry.
Radiation Absorption: Namor can absorb certain levels of radiation. His potential is unknown, but the full power of the Radioactive Man is enough to rapidly drain him of his strength.
Extended Longevity: Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor, at this time, is considered to be in his physical prime.
Amphibious Breathing: Like all Atlanteans, Namor can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, Namor can also breathe on land indefinitely as well without the aid of breathing devices whereas most Atlanteans can only survive being out of the water for a matter of minutes.
Aquatic Telepathy: Namor possesses a telepathic rapport with all, forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding. Namor can also mentally communicate with other Atlanteans (giving mental-telepathic orders to all his men) and probably Humans as well.
Augmented Vision: Namor's enhanced vision enables him to penetrate the ocean's depths and see through murky water.
Flight: Namor also possesses vestigial "wings" on both of his ankles, by which he seems to fly at the speed of escape velocity when exerting himself fully. His flight speed at "normal" levels is enough to enable Namor to outspeed military aircraft. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis. During the the times he's lost his ankle wings, he is unable to fly at all. Namor's ability to lift weights when flying is sufficient to enable him carry a fifty ton anchor with one hand without a discernible loss of speed/momentum.
Hydrokinesis/"Sprinkler System": First used this ability in Marvel Mystery Comics#2(12/39) and then during his first battle with the original Human Torch, Namor displayed the ability to extinguish himself when set alight, water spraying from his skin in a manner explicitly likened to a sprinkler system.
Acute Hearing: Namor says he has Acute Hearing [Namor The Sub-Mariner#7(10/90)page 13 panel 1] [All-Winners Comics#1(Sum/40)Sub-Mariner story page 5 panel 7(Sensitive Ears)] [Human Torch#2(Fall/40)Sub-Mariner story page 2 panel 6(Namor's Super-Sensitive Ears)]. Animal Mimicry (Aquatic Life): The Sub-Mariner has the ability to mimic the characteristics of all the undersea creatures. Some of the abilities he has demonstrated are:
Sonar: Namor possesses a natural form of sonar.
Lateral Lines: Namor can detect subtle movement or vibrations around him, particularly underwater.
Bio-Electricity: Namor can discharge bio-electricity similar to an electric eel, but seldom uses it. He seems to be able to absorb certain energies and convert them into bio-electricity; blasts similar to his own such as from the Wasp seem easiest to absorb. It would appear that he needs to absorb energy from outside sources to produce a charge.
Abilities
Expert Combatant: Namor's extended lifespan and his involvement in numerous conflicts both under the sea and in human wars have granted him a great deal of experience in hand to hand combat. Growing up, he demonstrated natural skill in both armed and unarmed combat and likely received extensive training in both later on. He is a master swordsman, marksman, and is capable of wielding other weapons such as spears but rarely does so due to his preference of hand to hand combat.
Bold Diplomat: Namor is also a highly skilled leader and capable ruler.
Expert Tactician He is a highly accomplished tactician.
Multilingual: Namor speaks virtually every language on Earth.
Skilled Engineer: He is adept at designing and improving Atlantean technology.
Talented Business Executive: Ever since he was a teenager, he proved to be very adept in the field of business as it came easy to him.
Strength level
Class 75-100. (This is only for comparison between characters, and not to be taken remotely literally.)
Weaknesses
Due to his mingled bloodline of Atlantic and Human breeding a number of natural dependence and unique vulnerabilities has occurred.
Water Deficiency: When not exposed to water, many of Namor’s physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Namor's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities.
Oxygen Imbalance: Namor has demonstrated a vulnerability to oxygen imbalance when remaining too long in either water or air, resulting in manic-depressive mood swings.
Bi-Polar Tendencies - Namor is believed to be in the midst of an imbalance during the times in which he becomes angry very easily, which he is well known for, and is unable to think clearly and logically. He can prevent this imbalance, however, by dividing his time between the two atmospheres. He has occasionally used scientific or magical means to regulate his oxygen levels. With the imbalance properly controlled, Namor has shown himself to be a much more capable leader and generally much easier to be in contact with.
Head Problems - Though the complete circumstance unknown if hit just right-- at times Namor has succumb to physical head injuries very easily so far as being knocked-out by a lead pipe in the hands of a normal human man. This may come from Oxygen Imbalance or after the permanent head damage he suffered by the Psychic Destiny. Still there are time he's taken constant high force attacks such as the Hulk`s fist.
Dehydration: Very powerful heat-based attacks are somewhat of a concern, as they cause dehydration; causing his body to dry faster, and weaken at at a accelerated rate.
Pollution: If Namor is immersed in or exposed to polluted water, it can have a negative effect both on his physiology and the efficiency of his physical attributes.
Paraphernalia
Equipment
Power Gem, Horn of Proteus, Formerly: Time Gem
Transportation
X-Men Blackbird, Magik
Weapons
Neptune's Trident